While Server Meshing will allow us to start to scale up the number of players who can play together in Star Citizen, it will also enable us to start adding new content experiences. Right now, we're focused on using this to add new star systems. Server Meshing is one of the key technologies to get the jump points working in-game by allowing star systems to seamlessly move in and out of memory without the need for loading screens. Players will first see this next year when the first iteration of Server Meshing goes live with the introduction of the Pyro system.
As we refine the technology and move away from Static Server Meshing towards Dynamic Server Meshing, designers can use this tech to have larger, more interesting areas (such as larger settlements or large ship interiors) with denser numbers of AI and player characters. Server Meshing could open the doors to gameplay experiences that our designers have not even thought of yet!