I don't know, you know what? That's actually a really interesting idea or thought. Our current plan is basically you do it, there's one path, and that's it. But it would actually be kind of interesting that there is more than one way to do it. Or maybe one way or another way cuts your jump time down. So I think that's maybe one thing we play around with when we're prototyping all the jump stuff. That's an up and coming task for the persistent universe next year.