853 developer answers · 2012–2026
Developers keep returning to the universe's alien races (Banu, Xi'an, Tevarin, Vanduul), manufacturer design identity, factions such as those in Stanton and Pyro, and the Galactapedia and in-game writing. Early answers cover fiction and player-driven history; later ones tie lore to missions, NPCs and factions in the game, with in-game representation still depending on resources. AI summary
The Regen Crisis is a storyline where the regen technology is failing for much of the NPC population but not players, sending the UEE scrambling for a fix, and it will keep unfolding in later months.
Dave Haddock · Will Weissbaum · Jared Huckaby · Star Citizen Live · 24 Apr 2025The Hold the Line opening music was written for that cinematic as a UEE Navy theme that will recur in the game, bagpipes included, while the rest of the video's music is Squadron 42 score not used thematically.
Geoff Zanelli · Jared Huckaby · Star Citizen Live · 24 Nov 2023For now the star map will keep core functionality like the current one with a better interface, with extras such as Galactapedia-style details possible later once it is usable.
Simon Bursey · Bone · Jared Huckaby · Star Citizen Live · 10 Nov 2023Story and lore shape the work through close collaboration, with narrative involved early to build on concepts and placeholders, and sometimes the art team sends its own ideas to narrative.
Maxime Guindon · Annie Bouffard · Nicolas Painchaud · Star Citizen Live · 2 Dec 2022Derelict or crashed stations have been discussed, including possibly crashing the old Port Olisar onto a planet, but this is only talk; the intention is to end it eventually, with how and when undecided and possibly years away.
Rainer Ricq · Nicolas Painchaud · Annie Bouffard · Jared Huckaby · Star Citizen Live · 2 Dec 2022A good ship can look ugly or brutal if its looks follow its function, but each manufacturer should keep a recognisable identity, with sleekness suited to role, such as workhorses versus fighters.
Cory Bamford · Ben Curtis · David Colson · Star Citizen Live · 18 Nov 2022The lore post revisits the original Death of a Spaceman idea, defining regeneration as bioprinting someone with memories and sense of self intact, stored as an imprint, unlike cloning.
Dave Haddock · Will Weissbaum · Star Citizen Live · 24 Sep 2021Damage carries over so regeneration isn't immortality: the brain is tricked into thinking it suffered the injury, and the imprint captures far more than DNA, such as scars.
Dave Haddock · Will Weissbaum · Star Citizen Live · 24 Sep 2021The panel recaps the lore election process: open entries from any adult citizen, a public vote narrowing to ten candidates, months of campaigning, then a longer secondary vote, with no age limit beyond citizenship.
Adam Wieser · Will Weissbaum · Dave Haddock · Cherie Heiberg · Jared Huckaby · Star Citizen Live · 9 Oct 2020The team says the community-election idea began in early talks, got moving around the last CitizenCon once the imperator's term limit approached, and was then built into a broad-to-narrow process with contrasting candidates.
Dave Haddock · Cherie Heiberg · Will Weissbaum · Adam Wieser · Star Citizen Live · 9 Oct 2020Collaborations between manufacturers already exist in the game, such as the Gemini made by one maker and retrofitted by another, and many ships mix in alien tech, though the speakers get some details muddled.
Jared Huckaby · Sarah McCulloch · Star Citizen Live · 1 Nov 2019It can be difficult, so artists review every existing ship from the brand for reference and try to break away, and Jared Huckaby argues manufacturers can grow and change over time like real-world brands.
Sarah McCulloch · Jared Huckaby · Star Citizen Live · 1 Nov 2019Ship naming is collaborative, but overwhelmingly the lore team decides the names, though others like Jared Huckaby have named some, including the Hercules and the Harbinger part of the Vanguard.
Jared Huckaby · Star Citizen Live · 1 Nov 2019The eventual goal is for lore-based luxury and measurable value to be the same thing, with prices coming from materials, processes and labor all the way down the economic chain, though that will take a long time.
Jake Muehle · Calling All Devs · 3 Dec 2018There are different fire types tied to the technology level and manufacturer, varying in color, smoke, light and sparks, and future hazard-zone work may link fire behavior to oxygen in rooms, though not setting the world ablaze.
Mike Snowdon · Michal Piatek · Reverse the Verse · 16 Nov 2018Science isn't planned as a standalone career, with a science ship more about exploration and scanning, and while players might help introduce new technology longer term, it hasn't been figured out.
Chris Roberts · 10 for the Chairman · 24 Nov 2014