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The climactic chase through the claustrophobic tunnels of the 2nd Death Star in Return of the Jedi really highlighted Lando's skill as a pilot. The changing and narrowing tunnels requiring constant re-correction to navigate them safely. Similarly, the absolute extreme of this is Niobe's complete control of the logos in the Matrix Revolutions whilst escaping sentinels. Are we likely to experience environments like this within the PU (or missions in Squadron 42) that will equally challenge your piloting skill and the true maneuverability of your ship?asked by ChillZilla

TL;DRYes, they plan for challenging environments like narrowing, shifting jump point tunnels, where unstable ones may need extreme piloting but offer shortcuts, and for other structures or planetside areas.

I would say yes, definitely. I think we've mentioned before but jump points in some ways are going to be quite similar to this, not necessarily going through a death star but they are tunnels that collapse, undulate and move around and narrow and the more risky, the more unstable ones are worse that way but sometimes the risky, more unstable ones are the best shortcut to get to a location.What our plan is that navigating a jump point potentially if it's not a safe one could require some extreme piloting skills along the lines of what was described here. Then I'm pretty sure we'll have some other areas where whether it's flying inside a big structure in space or even down planetside, we'll put some challenges in there that are pretty cool. Possibilities are endless with the structure in the game we're building, it's one of the reasons it's taking so long but we are engineering it to do some pretty amazing things so I think you'll all appreciate that. May have something cool to show in a few days to sort of underline that.

10 for the Chairman›Episode 72·
Published on this date.14 Dec 2015