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Do you have plans to introduce additional star systems to the baby PU or are you planning to use the Stanton system as your final test bed?asked by Gramm

TL;DRStanton will be fleshed out, with liberties taken, and another system with jump points will probably be opened later, with everything eventually reconciled with the proper universe; short-term gameplay like delivery missions is planned.

So we're going to flesh out the Stanton system and probably take some liberties with the Stanton vis a vis what will be in the final game. Just mainly because we're going to bring in the Jump Points a little later on so we want to flesh out going down to a planet, landing on different areas and travelling between locations, planets in one system and trading and venturing into combat and then we'll open an additional system with 2 Jump Points and stuff like that.There will definitely, I mean the way i look at is you start with Alpha 2.0 and we'll move along and be building out that system and probably open another system or so with a Jump Point and then at some point we'll clean it all up and make it all work or be completely or be completely copacetic with the proper universe. We're already trying to make it like Crusader so as I said we decided just to take a few liberties to compress some of the play things you can do in this one system that will probably be more like, you know we showed going down landing at Levski which is on Delmar which is this large asteroid in the Nyx system and we're most likely going to put that in our Crusader SC Alpha for everyone to test out the seamless approach and landing and all the rest of the stuff and then when we have Jump Points we'll now move it over and it will be in Nyx.So that's kind of the process we're going to do with it, we're looking forward to getting that going looking forward to be able to have people buy and trade things and do more than what, right now it's just very freeform sandbox but you can see the potential already and getting things like running missions to deliver goods from point A to point B or to protect ships running goods from point A to point B are all very easy low hanging fruit. Building in things like the distress beacons that players can trigger when they need to be helped or saved which will generate a mission that can show up on a player's mission log.So we have a plan or what he have the overall things we want in the game and then we're also looking at some shorter term 'easy win' gameplay stuff that already kind of works with the system. Anyway that's the plan and you know we have a lot of people now, this past year we've had a fair amount of people too all working pretty hard on it, but I have to say everyone's incredibly pumped and excited just because the response for 2.0 and the response for the procedural tech that we showed; have the company on a high, so thank you all for liking all we showed you!

10 for the Chairman›Episode 73·
Published on this date.21 Dec 2015