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What about jump points?

TL;DRJump points aren't on the public roadmap, they have no hard answers beyond it, and plans past the current quarter are best guesses that can change with priorities and team progress.

Jared HuckabyHost, Community

We have the public roadmap right now where you can see our entire development slate for a year out, and jump points is not on that. When we start to get past that point, we start to get in the realm of speculation and intention. It would be cool to consider this and stuff, but we're not going to have much in the way of hard answers for that kind of stuff.

Todd PapyStar Citizen Live Game Director

Even 3.4, 3.5, 3.6, depending on the team's velocity and trajectory, there's changes that happen to those based off of us either not finishing a feature or the feature needs more polish or we came up with an idea of how we can make that feature better. Or even CR is like, look, this is the highest priority for the company now, like object container streaming. Therefore, that's going to have knock-on effects on things. Basically, our goal is whenever we're in that quarter, that thing's fleshed out. We know what we're doing. And then everything else from there is our best guesswork.

Jared HuckabyHost, Community

And that's the nature of game development. There's a misperception out there that all the answers are figured out ahead of time, because that's how construction works. You have to plot out every single intricate element in blueprints before you send guys to a site and start building.

Todd PapyStar Citizen Live Game Director

Right, but there's still building issues that people come up against. In Frankfurt or in all of Germany, they still find bombs that they've got to go and dispose of and deal with that stuff.

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Published on this date.7 Jul 2018