Given the ever increasing cargo holds of the newer ships, what do you see the role of the Freelancer being? For example, will be there be jump points that the smaller ship will be able to navigate that will block larger ships?asked by War Dog
TL;DRChris Roberts says jump points will come in different size classes, so some routes will suit only smaller ships, giving small ships real advantages in line with his "different horses for different courses" goal.
Yes, that's absolutely the case. We're talking about having different classifications of Jump Points, the rips (like in interstellar) will have different classes. I've always viewed these as having different sizes, so there will definitely be ones that only a smaller ship can navigate, and some that capital ships can navigate. Also these might not necessarily always connect to the same system, so there could quite easily be routes that are quicker from A-B that are only suitable for smaller ships. Think of it like a mountain pass, some only allow foot traffic, others might take a car etc etc. There will definitely be uses of this in gameplay, situations where there are advantages to having a smaller ship. Maybe there's someone with a big supertanker that needs to take a more round-about route, but your smaller ship can take the faster route, just like it happens in the real world. There will be ups and downs to various ships. I see threads about how people are worried orgs are going to dominate with something as big as the Javelin. While they're good for team play and definitely have their advantages, they might not be as useful for some other roles, and might be at a huge disadvantage. That's definitely a goal of star citizen as a whole, is to have "different horses for different courses", where each ship caters to different roles and all have their advantages over each other. Jump Points are just another example of how we'll ensure that.