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Reverse the Verse ·
Published on this date.2015-08-16
· 51 Q&As

Reverse the Verse: August 14th, 2015

The developers cover the upcoming CCU system, the new component system (power plants, coolers, shields), physically based damage, and the Glaive's balance and LTI. They also discuss modular Retaliator pods, the Saitek HOTAS, the social module, CitizenCon plans and ship schedules.

Transmission log

Full answers

Any news on the CCU system?

Jared HuckabyHost, Community Manager

Yes, I was just talking to Turbulent about this yesterday. Basically, the front end is done. They need to knock a few bugs out of the back end, and as soon as that's done... So no ETA, but it is closer than it is farther away. Is noncommittal an answer enough for you?

Reverse the Verse·
Published on this date.16 Aug 2015
Pledges & business

What's the status on UEC melting?

Ben LesnickDirector of Community Engagement and Online Strategy

We're still up in the air, have not decided whether or not we're going to do that.

Jared HuckabyHost, Community Manager

Yeah, it's not a technical issue.

Ben LesnickDirector of Community Engagement and Online Strategy

There's some technical aspects to it. Doing that to the database has some issues. It's an amount of work issue. It's a game balance issue. It's an ongoing debate here. Our feeling is that it'll be more of an issue when we make some changes to the component system. Probably more likely to happen then. But it's not something that's going to happen today, tomorrow, next week.

Reverse the Verse·
Published on this date.16 Aug 2015
EconomyPersistence

When will Glaive owners get LTI?

Ben LesnickDirector of Community Engagement and Online Strategy

They're going to have to run a script to change it, but it should be early next week.

Reverse the Verse·
Published on this date.16 Aug 2015
Pledges & business

They talked about the new component system. Is there an update on how it's going right now?

Matt ShermanDesigner

It's a lot of work. So it's still coming along nicely, making a lot of really good progress on it. But it's just broad sweeping changes. The very first rollout of it is mainly going to be a full overhaul on power plants, coolers, and shields. But it's going to be setting up the groundwork for everything you need going forward over the next few years. But it's going to be really cool. I'm also really excited once we get physically based damage and the weapon resizing again. Then the guns are going to look right for the size against their ship, but the actual size and scale of things that we have planned out on the largest end is going to be ridiculous. There's going to be a lot of really cool stuff in the coming months, but like anything, it takes time to do right.

Reverse the Verse·
Published on this date.16 Aug 2015

When will specific ships come out?

TL;DRThe answer is that ship release timing can't be given, since production is reworking the ship schedule and release dates are never answered on this show.

Alyssa DelhotalAssociate Marketing Producer

Lots of questions about ships and I have one big overarching answer for a lot of things right now. So our production guys, both the UK and here, are currently reworking our ship schedule to make it way more awesome. And while they're doing that, there's not a whole lot that we can say about any ship in particular because they're making it so we get stuff bigger, better, faster, stronger.

Matt ShermanDesigner

Well, one of the nice things also with even some of this combined stuff is we've got now a lot more standard sizes for exactly, okay, what is a capital ship power plant? So when we're blocking these ships out, we can do less guesswork in our white box and really build out these right sizes, build out these right specs from the ground up.

Jared HuckabyHost, Community Manager

Basically, standard disclaimer for every RTV, if you're asking us when a ship is going to come out, that's not really something we can answer.

Matt ShermanDesigner

When it's done, 20XX. Soon, TM.

Jared HuckabyHost, Community Manager

It's never going to be a question you're going to get an answer to on RTV.

Reverse the Verse·
Published on this date.16 Aug 2015
ShipsRelease schedule

Can you go into the thought process behind making the [Retaliator] pods instead of actual [variants]?

Ben LesnickDirector of Community Engagement and Online Strategy

So, I mean, it's like actual aircraft. Sometimes you'll have seven different types of F-16s that you manufacture differently for different roles. Sometimes you'll have one base aircraft that you can convert to things easily. So this does not mean that variants are going away forever. It just means that some ships will have this sort of a modular system. And hopefully, the idea long term is that this system will be a little bit more than just every one ship has modules to swap around. Sometimes the modules might work on different ships. Imagine a theoretical medium bomber someday that has one slot for one of these Retaliator modules. It gives us something to build around going forward. There's also interesting stuff that's going to come out of it. But it is not the death of variants, as I've seen some people say.

Reverse the Verse·
Published on this date.16 Aug 2015
ShipsShip components

You talked about open development for the Saitek HOTAS. What does that mean compared to our version of open development?

Ben LesnickDirector of Community Engagement and Online Strategy

Well, we're going to find out. What they have told us is they're interested in sharing the whole process. We're already gathering feedback from our community for them, and they want to share. They're going to show where they are at each stage of the way. We'll see how it develops. My hope is that this is the first time kind of the CIG germ has infected another host.

Jared HuckabyHost, Community Manager

We'll see how it goes.

Reverse the Verse·
Published on this date.16 Aug 2015

Are you aware that the new launcher doesn't load for some folks?

Jared HuckabyHost, Community Manager

Yes. We have a wonderful gentleman named Mr. Will Everett who is on top of all those kind of things.

Reverse the Verse·
Published on this date.16 Aug 2015
Development process

Is there anything we can say about the animation retargeting that they talked about in ATV? They're having to redo the 3,000 animations?

Ben LesnickDirector of Community Engagement and Online Strategy

Yes, it's not quite redoing 3,000 animations, but it's retargeting for the new rig. I think on Monday we did the FPS module update. They said we would have a future update when we knew exactly what the timeline for that was going to be. Jason Hutchins is working on the next one of those updates as we speak. So we will know more when we get that, and we'll share it with you.

Reverse the Verse·
Published on this date.16 Aug 2015

Why was the tutorial locked out of the Gamescom free flight code?

Ben LesnickDirector of Community Engagement and Online Strategy

That is a strong we don't know, but we're looking into it now. I got another message about that this morning. I don't think it was intentional at all.

James PughCommunity Manager

Unless it was like a last minute fix.

Ben LesnickDirector of Community Engagement and Online Strategy

Yeah, maybe it broke some other thing. We'll find out.

Reverse the Verse·
Published on this date.16 Aug 2015
Community & events

Are Esperia and Aspera supposed to be the same company?

Ben LesnickDirector of Community Engagement and Online Strategy

I sent a panicked email to Dave Haddock right before the presentation with exactly that question. Esperia is the updated name, Aspera is thrown out the airlock, so it should be Esperia with an IA.

Reverse the Verse·
Published on this date.16 Aug 2015
LoreOrganizations

What sort of features will the social module have? Can my friends visit my hangar right away?

Ben LesnickDirector of Community Engagement and Online Strategy

So it does have multiple... you can share your corp together. I'm not sure about shared hangars. We will find out. I heard they did a test in Austin a couple days ago. They had every single computer they could get it on playing together fine, so stuff's going well there.

Reverse the Verse·
Published on this date.16 Aug 2015

Will the Glaive get an Esperia-themed HUD AI?

Ben LesnickDirector of Community Engagement and Online Strategy

TBD, but likely there'll be some hints of that.

Reverse the Verse·
Published on this date.16 Aug 2015
UI & HUDShips

Will the Banu Merchantman be nerfed to meet its original $250 price point?

Ben LesnickDirector of Community Engagement and Online Strategy

No. If we undercharge for a ship, that's your benefit, not our loss.

Matt ShermanDesigner

Ships are balanced more around what they're needed to do and not the price that we sold them for.

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Published on this date.16 Aug 2015
ShipsPledges & business

What are CIG's plans for DragonCon? What day will you be running panels and events?

Ben LesnickDirector of Community Engagement and Online Strategy

So I will be at DragonCon Thursday through Monday. The Star Citizen Q&A, which is our big show there, will be, I believe it is Saturday early evening. I'm on at least two other panels, more generic, community management, game design-y type stuff, which I think are on Friday and Sunday. We'll post a whole schedule for everybody on the site probably next week. But ordinary panels, and we'll probably do a get-together with folks if they're interested. I think last year Batgirl organized folks going out to a bar together, and it was a lot of fun. And we'll do that again for sure if we can.

Reverse the Verse·
Published on this date.16 Aug 2015
Community & events

Was the Idris flyover at the end of the demo an actual pilot or scripted?

Ben LesnickDirector of Community Engagement and Online Strategy

That was scripted. That was a TrackView basically telling it to fly over the map at the end.

Jared HuckabyHost, Community Manager

I was going to mess with you a little bit. Yeah, it was scripted. I was going to do a whole thing about how a magician never reveals his secrets. Nope, we are not magicians. We reveal our secrets.

Reverse the Verse·
Published on this date.16 Aug 2015
Community & eventsShips

What's the time frame for the game to get female characters? [Kid characters and, of course, bearded characters?]

Ben LesnickDirector of Community Engagement and Online Strategy

No, female characters first. You'll be seeing a lot more of the customization stuff later this year as we move into PU updates rather than AC updates.

Reverse the Verse·
Published on this date.16 Aug 2015
Character & clothing

How long till you guys start looking, thinking, planning CitizenCon already?

Jared HuckabyHost, Community Manager

Now, yes. Sandi was over there. She's still over there, actually. She's on her way back now, I believe. She was checking out the venue yesterday or the day before.

Alyssa DelhotalAssociate Marketing Producer

Yeah, we were discussing plans for CitizenCon the Saturday following the event.

Jared HuckabyHost, Community Manager

Yeah, we were at our celebratory dinner. We were supposed to be relaxing, and we ended up talking about CitizenCon.

Alyssa DelhotalAssociate Marketing Producer

It took a while, but it was good. Erin Roberts was talking about planning CitizenCon after the presentation.

Reverse the Verse·
Published on this date.16 Aug 2015
Community & events

When will we get studio updates from [Germany] in ATV?

Jared HuckabyHost, Community Manager

We're still trying. The important thing, and you can look at every single ATV segment and have this idea in your head, we don't force or compel anybody to be on the show. These folks are here to work. They're here to build the game. If they can find some time in their day to help us out with the show, we appreciate it, but we don't compel anybody.

Reverse the Verse·
Published on this date.16 Aug 2015
Community & events

Will there be any other sales before CitizenCon?

Ben LesnickDirector of Community Engagement and Online Strategy

For sure. We've got a couple of ships coming down the pipeline, including the Endeavor, the Crucible, the variants for the Vanguard. And as those are ready, we will make them available.

Reverse the Verse·
Published on this date.16 Aug 2015
Pledges & businessShips

Is CitizenCon going to be streamed?

Jared HuckabyHost, Community Manager

That is our intention. Yes. Still working out the internet availability at the venue.

Reverse the Verse·
Published on this date.16 Aug 2015
Community & events

When can we get our hands on the Star Citizen HOTAS?

Jared HuckabyHost, Community Manager

I don't think there's any idea on when you can get your grubby hands on the Star Citizen HOTAS. It's still very early in the process.

Ben LesnickDirector of Community Engagement and Online Strategy

Yeah, it'll be late next year, probably.

Jared HuckabyHost, Community Manager

It'll be a while before we even get our demo units here.

Alyssa DelhotalAssociate Marketing Producer

Yeah, the one that was up on the stage was just a prototype. I don't think it functions.

Jared HuckabyHost, Community Manager

It doesn't work.

Reverse the Verse·
Published on this date.16 Aug 2015

Any updates on the status of the star map?

Jared HuckabyHost, Community Manager

It looks cool.

Alyssa DelhotalAssociate Marketing Producer

It looks awesome.

Jared HuckabyHost, Community Manager

It looks really cool.

Reverse the Verse·
Published on this date.16 Aug 2015
Star systems

Will you be releasing any more CitizenCon tickets?asked by VT101UK

Alyssa DelhotalAssociate Marketing Producer

We are very likely not going to be releasing any more CitizenCon tickets. We are sold out and currently at capacity. If we released any more tickets, it would be not great, because there wouldn't be enough space for people.

Reverse the Verse·
Published on this date.16 Aug 2015
Community & events

Is Chris actually good at coding?

Ben LesnickDirector of Community Engagement and Online Strategy

Yeah. Chris is amazing at coding.

James PughCommunity Manager

He made games on his own for a while.

Ben LesnickDirector of Community Engagement and Online Strategy

I mean, that's how he got here.

Matt ShermanDesigner

Yeah, he's the guy who comes up behind you and redoes everything.

Ben LesnickDirector of Community Engagement and Online Strategy

No, Chris, one of the stories I've heard about Chris over the years was kind of the generic, oh, he just wants to make movies, he doesn't care about making games, he didn't do anything on Wing Commander III or IV or whatever. Couldn't be further from the truth. He loves making movies, but he is a coder at heart also.

Reverse the Verse·
Published on this date.16 Aug 2015
Development process

Can't you get a bigger venue for CitizenCon?

Jared HuckabyHost, Community Manager

This is actually the biggest venue for a CitizenCon we've ever had.

Ben LesnickDirector of Community Engagement and Online Strategy

We will continue to try to get bigger every year, but nobody wants to spend some crazy amount of money on an impossibly huge venue and have nobody show up.

Alyssa DelhotalAssociate Marketing Producer

On top of that, we want to spend your money making a game that you love, instead of throwing giant parties that don't actually get any work done.

Ben LesnickDirector of Community Engagement and Online Strategy

And I say that as someone who attended the Ultima Online World's Fair, which rented out the entire Austin Convention Center for a couple hundred people.

Alyssa DelhotalAssociate Marketing Producer

The if-you-build-it-they-will-come thing doesn't necessarily work in real life.

Reverse the Verse·
Published on this date.16 Aug 2015
Community & events

Will any new weapons be added in AC 2.0?

Matt ShermanDesigner

So for AC 2.0, I'm not sure that any new weapons will be getting added into the game. There's a lot of rework going on with physically based damage that's going to be impacting all of our weapons. So even if you guys are seeing the intrepid data miners out there going through our code and seeing, oh, there's this XML or this XML, don't rest on that data thinking that's going in as is. Everything's going to be updated for all these new systems. We want to get more weapons added in as soon as possible because that stuff really changes up the gameplay, but it's not the quickest thing.

Reverse the Verse·
Published on this date.16 Aug 2015
Ship combatPhysics

Could the Glaive be retrofitted to use human parts?

Matt ShermanDesigner

I wouldn't expect anything like that in the near future. Vanduul weapons and their ships are very distinct to human ships. In the grand long term, won't rule it out completely, but for the near term and at least through getting all physically based damage out, Vanduul ships use Vanduul weapons.

Jared HuckabyHost, Community Manager

And for the purpose of an effective aggressor craft, you want it using the weapons that you're going to be facing as a design point.

Reverse the Verse·
Published on this date.16 Aug 2015
ShipsShip combat

When Foundry 42 gets Squadron 42 finished, will it focus its resources on completing the PU, or will it move directly onto Squadron 42, Episode 2?

Ben LesnickDirector of Community Engagement and Online Strategy

Each according to their own abilities. The cinematics guys there will likely move on to the next single-player stuff. Ship guys may be freed up to do more Caterpillars and Merchantmen and all that stuff you are eagerly awaiting.

Reverse the Verse·
Published on this date.16 Aug 2015

Will we always just get in a ship and fly, or will there eventually be a pre-flight check?

TL;DRA pre-flight check would be cool and some interactive cockpit elements are wanted, but not as the standard interaction, and how it works is still undecided and will be tried out.

Matt ShermanDesigner

So that's something I've actually gone back and forth talking with Calix about. There's a certain level of that that would definitely be cool to have, and he's very much wanting to have some of the interactive cockpit stuff that you do see in games like DCS and Rogue System, but not to the point where that becomes the standard interaction and everything else is keyed around that. So it's very much something we're going to have to go back and forth on, try out a few different implementations, see what's going to fit right and play well in our game while still adding to the ships and making sure it feels like, oh cool, I'm really doing stuff to get my ship flight ready, to get off the ground, into space, flying around. How that expands out and how that gets built out is still up in the air.

Reverse the Verse·
Published on this date.16 Aug 2015
ShipsUI & HUD

If the Glaive is made by humans, why does it have the glitchy UI of the Scythe?

TL;DRThe speakers joke it away, saying the ship was ready before its UI and that nothing is finished, and one notes that real-world copied designs often keep flaws unchanged.

Ben LesnickDirector of Community Engagement and Online Strategy

Shut up. That's why.

Jared HuckabyHost, Community Manager

It's because it's iterative game development. The ship was ready before the UI was.

Matt ShermanDesigner

I need news to say, Esperia didn't do the recode for the Scythes, and it's like, hey, the only way we can get their replication tech going is really to...

Jared HuckabyHost, Community Manager

We don't know much about Esperia yet, but ultimately the important thing to remember is that there isn't a single aspect of what you're playing that's finished.

Dev2

Historically, even in wartime, different countries have ripped off each other's designs, and they've copied it all the way down to copyrights and stamps and trademarks and words that they don't understand. Russian copies of British stuff, Chinese copies of Russian stuff. The U.S. ripped off the Bofors cannon in World War II, the 40 millimeter AA gun. They took everything from the Swedish blueprints and it didn't fit in imperial measurements. So people are copying stuff all the time and they sometimes just don't change things even when you think it's obvious that they should.

Ben LesnickDirector of Community Engagement and Online Strategy

You ever hear about the Russian copy of the B-29? They copied it from an example that landed in Russia. They were the Tu-4. Every Russian version has the exact same imperfections as the lone example that they copied it from. The missing screw here and whatever, just because they didn't want to deviate from what they were copying.

Reverse the Verse·
Published on this date.16 Aug 2015
ShipsUI & HUD

What's up with Sony and Fiendish Feather?

Jared HuckabyHost, Community Manager

They're probably referring to his Danger Zone video. He got shut down because he used the Top Gun music in his video. But it lives on in The Wonderful World of Star Citizen number three on our channel with Pedro Macedo Camacho's music under it.

Ben LesnickDirector of Community Engagement and Online Strategy

So, sorry, Sony sucks.

Reverse the Verse·
Published on this date.16 Aug 2015
AudioCommunity & events

Some ships will need a larger hangar bay: Starfarer, Merchantman, Carrack, 890. Are larger bays in the works?

Jared HuckabyHost, Community Manager

Yes.

Reverse the Verse·
Published on this date.16 Aug 2015

Why did the Twitch playback [of the Gamescom presentation] suddenly go quiet for an hour?

Jared HuckabyHost, Community Manager

That's because we faded in some of the local DJ's music and Twitch smashed us. But you can still watch the full presentation with all of the audio on YouTube. But that's what happened to the Twitch version. And that's why we couldn't do a simple export and I was there until 4 o'clock in the morning doing a more robust one because we lost the audio on the Twitch one.

Reverse the Verse·
Published on this date.16 Aug 2015
AudioCommunity & events

Can we get integrated voice control like that offered by VoiceAttack in Star Citizen?

TL;DRThey're looking at voice control but only where it makes sense, worrying it would work like macros that remove skill, and favor it mainly for wingman orders rather than ordinary cockpit controls.

Ben LesnickDirector of Community Engagement and Online Strategy

So we're certainly looking at all sorts of voice control stuff. My conversations with Chris have been that it has to be something that makes sense. I remember adding Game Commander, not our Game Commander, but the Game Commander software, the old Microsoft device. And it had a profile for Wing Commander, and you could tell it, autopilot, fire missile. That's not a fun space. You don't tell your airplane what to do. So as long as it makes sense.

Matt ShermanDesigner

And one thing also that's kind of odd, at least to me from a design standpoint on things, especially like VoiceAttack, is realistically there's no difference between VoiceAttack and AutoHotkey. So it also becomes a question of really how much do you guys want the game to be macroed out? Because if I can do five programmed commands as a single VoiceAttack prompt, I can do those five commands as a G-key macro or some other device macro, and does everyone want the game to become automated like that? Do you want to take any choice and skill out on that side of it versus having that reactive in-the-moment stuff? And like Ben said, that's just about making sure however it's implemented makes sense and feels right for the game as a whole.

Alyssa DelhotalAssociate Marketing Producer

Yeah, that exact reason is why you can't make strings of spellcast macros in World of Warcraft anymore, because it took away all of the skill required and people were just exploiting the crap out of it in PvP.

Ben LesnickDirector of Community Engagement and Online Strategy

So I've always thought, one of the things that takes you out of Wing Commander is the communication process, ordering your wingman around, C and pick, oh, attack target, C, withdraw. That's what I would replace with voice stuff, the wingman controls, but ordinary cockpit controls, not so much.

Matt ShermanDesigner

It's like one command, one action. That totally makes sense. Those are good options to have when it does make sense. One command, 12 actions, it's like, well, that's garbage.

Reverse the Verse·
Published on this date.16 Aug 2015
UI & HUDShip combat

Females: will there be differences in the genders other than look, like strength, G-resistance, amount of ammo carried?

Jared HuckabyHost, Community Manager

TBD.

Ben LesnickDirector of Community Engagement and Online Strategy

That's a minefield and I'm not stepping in it.

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Published on this date.16 Aug 2015
Character & clothing

Will we be able to taunt enemies in the PU?

Ben LesnickDirector of Community Engagement and Online Strategy

Yes, that's a huge aspect of any Chris Roberts game, taunting people. It's a requirement. I think pretty much the original Wing Commander invented taunting in games. I'll go that far.

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Published on this date.16 Aug 2015
FPS combat

Will the Glaive get a buff in Arena Commander?

Jared HuckabyHost, Community Manager

Balance is ongoing.

Matt ShermanDesigner

Balance is ongoing. One thing I can actually say on that, we were looking at some of the Vanduul weapons, so not the Glaive in general, and we were noticing the lifespan on the projectiles was a bit too short for our liking, so we are looking at that, so the shots will exist a bit longer, which will also give it a bit more travel time. Any more specific than that, we're still looking at it, but yeah, balance, ongoing.

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Published on this date.16 Aug 2015
Ship combatShips

Will you be able to change the color of the UI to accommodate for color blindness?

Jared HuckabyHost, Community Manager

I've seen Zane's mockups of this. It is in the works. Eventually, there will be a whole set of color scales. All of his UIs are built in modular segments, so you'll be able to take emergency warnings and regular status warnings and frames and borders and color them all as you see fit. So, not today, not tomorrow, but he is working on the technology, I've seen it. So, maybe someday.

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Published on this date.16 Aug 2015
UI & HUD

What mechanics will be applied to prevent players from stuffing a starship with more people than the design intends?

Ben LesnickDirector of Community Engagement and Online Strategy

Well, there's all sorts of things you can do there. Physically, inability to stuff a ship is one, but life support is a big one for limiting it.

Matt ShermanDesigner

You've got 20 people in a box. There's enough air for three of you. Time to play cold equations.

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Published on this date.16 Aug 2015
MulticrewShips

What is the status of the Prowler?

Ben LesnickDirector of Community Engagement and Online Strategy

It has not been assigned an artist yet. It will be a contractor. We want to do a little bit of extra work on this one because we are kind of establishing a lot about the Tevarin. So it's going to take longer, but it'll be good.

Jared HuckabyHost, Community Manager

I'm excited. The Tevarin are the race that interests me the most.

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Published on this date.16 Aug 2015
ShipsArt & graphicsLore

When's our next deep dive?

Ben LesnickDirector of Community Engagement and Online Strategy

Next deep dive would probably be with the Endeavor. I can't say when that is. But we'll look at the science stuff. There will be more in the future. We've got to get past Gamescom now.

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Published on this date.16 Aug 2015
Community & eventsShips

What is the status of the Constellation redesign?

Jared HuckabyHost, Community Manager

We don't have any big news that's fancy enough to be worth sharing and getting excited over, but we have non-stop had Josh Coons and Chris Smith working on that in Texas, and they're plugging away, they're doing a good job.

Ben LesnickDirector of Community Engagement and Online Strategy

And of course you saw some of that in the demo.

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Published on this date.16 Aug 2015
Ships

How is the new office coming?asked by Chelsea

StacyFacilities Manager

Well, I don't entirely know what the timeline is, but we're back on track, and we're looking at a couple of the renders. So right now, Forrest and Eric are designing some of the artwork that's going up in the office. And we're selecting the spaceship doors, implementing security. So we're going to have badges that open doors remotely. And the experience is probably going to involve entering a building, walking past my office, which is the lobby, and then having a spaceship...

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Published on this date.16 Aug 2015
Pledges & business

Where is the Caterpillar?

TL;DRThere is no detailed schedule for the Caterpillar; it is probably among the upcoming ships rather than far off, Chris has asked about it, and more information is hoped for in the next few weeks.

Jared HuckabyHost, Community Manager

So I'm seeing a lot of people talking about the Caterpillar, so even though I don't have a ton of detailed satisfying information, I'm going to address it. Alyssa told me when I came down that you guys already talked about how we aren't going to give any super detailed schedule stuff right now, because one of the things that was put on the back burner for Gamescom was something reliable ship-schedule-wise after that, because we had projections but it all kind of depended on how a few Gamescom things went. I think I have seen it on at least one of the drafts that's been floating around as one of the next several. I think I said before, we always have what we're working on, the next few, and then not even on my radar. I think it's probably going to be somewhere in the second category, and hopefully in the next few weeks we'll have a little bit more information.

Ben LesnickDirector of Community Engagement and Online Strategy

I will say that Chris was involved in the process, and it is one of the ones he has asked for. When backers ask, we hear, where's the Caterpillar, where's the Caterpillar, where's the Caterpillar? When Chris Roberts asks, where's the Caterpillar? It's more serious. We'll have an update for you soon.

Reverse the Verse·
Published on this date.16 Aug 2015
ShipsRelease schedule

For the bigger ships, have you thought about doing something called 'exterior ready', where even if the interior of the ship isn't ready, you just put it in the hangar so people can walk around the outside?

Jared HuckabyHost, Community Manager

I've never heard that before, so to my knowledge, no, we haven't considered it, but I'll bring it up with some people and see if they think it's a good idea.

Ben LesnickDirector of Community Engagement and Online Strategy

We have been talking about that for some of the ships, especially like the Idris, where everyone doesn't necessarily fit in the hangar. We've talked about doing like a fly-around of just the hull, TBD on all that.

Reverse the Verse·
Published on this date.16 Aug 2015

Have you had a chance to think about a controller subforum?

Ben LesnickDirector of Community Engagement and Online Strategy

Oh, yes, I love having that discussion. Yeah, we could do a subforum if there's enough unique topics in there. I have no problem with that. We'll kick it around. In fact, it would be good for feedback probably for Saitek. So, yeah, we'll look at it.

Jared HuckabyHost, Community Manager

We'll take a look at it next week.

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Published on this date.16 Aug 2015
Community & events

Can we have damaged and non-functional components on our ship?

Jared HuckabyHost, Community Manager

That's actually probably a better question for more details for Matt, but I know that we are planning on doing damage for components and all that kind of stuff. You probably won't see that the first time you see components rolling out in the hangar and the first release of all the new stuff we're going to do for you guys, but that is something we're going to be doing.

Jared HuckabyHost, Community Manager

You actually saw it during the multi-crew demo when the Retaliator's quantum drive component became damaged, and we hadn't implemented the ability to repair it yet. So, yes. Damaged components is very real. And it works.

Reverse the Verse·
Published on this date.16 Aug 2015
Ship componentsShips

Will voice chat be built into the social module soon?

Jared HuckabyHost, Community Manager

Not soon.

Reverse the Verse·
Published on this date.16 Aug 2015
Community & events

What did the Xi'an get out of the tech exchange with MISC? Will we see any exotic human tech in alien ships?

Ben LesnickDirector of Community Engagement and Online Strategy

Can't say more than that, but mm-hmm.

Reverse the Verse·
Published on this date.16 Aug 2015
Lore

Are you planning to remake the Aurora?

Ben LesnickDirector of Community Engagement and Online Strategy

I am not. We'll probably let some designers do that. There will be updates, nothing is final right now. But one thing I've heard is a lot of people are like, oh, you're getting rid of variants, what about my Phoenix, what about my LN? We're not getting rid of variants. Those are still going to be ships that exist. Same rule, no change.

Reverse the Verse·
Published on this date.16 Aug 2015
Ships