Ben Lesnick · Director of Community Engagement and Online StrategyShut up. That's why.
Jared Huckaby · Host, Community ManagerIt's because it's iterative game development. The ship was ready before the UI was.
Matt Sherman · DesignerI need news to say, Esperia didn't do the recode for the Scythes, and it's like, hey, the only way we can get their replication tech going is really to...
Jared Huckaby · Host, Community ManagerWe don't know much about Esperia yet, but ultimately the important thing to remember is that there isn't a single aspect of what you're playing that's finished.
Dev2: Historically, even in wartime, different countries have ripped off each other's designs, and they've copied it all the way down to copyrights and stamps and trademarks and words that they don't understand. Russian copies of British stuff, Chinese copies of Russian stuff. The U.S. ripped off the Bofors cannon in World War II, the 40 millimeter AA gun. They took everything from the Swedish blueprints and it didn't fit in imperial measurements. So people are copying stuff all the time and they sometimes just don't change things even when you think it's obvious that they should.
Ben Lesnick · Director of Community Engagement and Online StrategyYou ever hear about the Russian copy of the B-29? They copied it from an example that landed in Russia. They were the Tu-4. Every Russian version has the exact same imperfections as the lone example that they copied it from. The missing screw here and whatever, just because they didn't want to deviate from what they were copying.