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Can a good spaceship look bad? I mean, can a good-looking spaceship be a bad-looking spaceship?

TL;DRA good ship can look ugly or brutal if its looks follow its function, but each manufacturer should keep a recognisable identity, with sleekness suited to role, such as workhorses versus fighters.

Cory BamfordShip content team

It can be ugly, in a sense, right? Brutal industrial, right? I think that can be iconic. That can look good, right? I think it's led by its function, isn't it?

Ben CurtisArt Director, vehicle content team

If you've got something that is a big workhorse, an Argo ship, you don't expect it to be super sleek and organic. Whereas if you've got something that's a fighter or something that's like a racing ship or something, you want it to look sleek and feel believable.

David ColsonVehicle Programmer

Do you feel like you want the ship to have a character, like an identity that's very obvious when you look at it?

Ben CurtisArt Director, vehicle content team

I feel when it comes to our project, it's really important that our manufacturers don't merge into one. Our manufacturers have their identity. And then within that, you've got a subclass of what the functionality is. If we were doing, like I say, an industrial ship that was made by Origin, you wouldn't expect it to be like an 890 with a laser beam in front of it. But you would immediately want to recognise its Origin still. It's fine for it to be industrial, civilian, combat, all having a very obvious direction that the visuals go, but at the same time you still want all of the manufacturers to immediately be recognisable from each other.

Star Citizen Live›IAE 2952 Supertalk·
Published on this date.18 Nov 2022
EpisodeShipsLore