What kind of mechanics do you have in mind for science and how do you see science being profitable/interesting? Also how big of an impact can we expect our science to have on the verse at large?asked by Migo
TL;DRScience isn't planned as a standalone career, with a science ship more about exploration and scanning, and while players might help introduce new technology longer term, it hasn't been figured out.
That's a fairly big question to answer, I don't necessarily see science as an individual thing. We've talked about have a science specific ship, but that'll be more about exploration, scanning things, whether it be finding an alien artifact, or figuring out how to break down some Xi'an technology to use on your ship. There's not going to be a specific role that you'd say "Oh, I'm a scientist and I sit back and do research, and after 4 years I'll come up with a new way of doing jump travel" for example, because that's too much of a nebulus game path , 'cause you really need to be doing stuff all the time. At least right now we don't have a science role planned where a player could do experiments every day then eventually perhaps find a new piece of tech. I think longer term we'll have new technology into the world in a fun way, so maybe we'll get players involved and say, if there's an alien artefact, a player might get a reward for finding it, they might take it to the UEE science base, and then a couple of weeks later they come out with better fusion engine tech based on that find or whatever. So there'll be ways that players can be involved, but we haven't really figured that out. Longer term there might be a science play-path for that, but for now science is more of an abstract concept. There might be actions and play-styles that could pertain to that, but it's not really a career path that anyone can take as their sole role.