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Elliot, you were part of a [CitizenCon] presentation about a new mission type called Investigations. It moves away from the cargo and trading missions and the combat missions that we have, and attempts to move the gameplay of the Persistent Universe towards a... well, how would you explain it?

Elliot MaltbyMission Feature Designer

So when we're building stuff, because of the scale of this game, we try to build things very modularly, and because we build very modularly, it means there can't be a lot of story injected into it, because injecting story into stuff is very difficult. So this is our way of looking not only at trying to build something modular, but also trying to inject heavy amounts of story into it to really bring the PU to life.

Star Citizen Live›Mission Commission·
Published on this date.28 Oct 2022