How much pre-production planning goes into making a ship? Do all the various disciplines working on the ship have to have countless meetings?
Matt IntrieriPrincipal Ship Technical Artist
Not countless meetings, but we do have these review gates where we look at the design and call out any potential technical challenge that a ship might have, like say the Prospector has a mining functionality. Issues like, say, the Caterpillar had all these doors that opened, and that was a great concern because of performance, and we spent a lot of time doing optimization to achieve good frame rate. So things like that.
starfarer.space · Happy Hour Interview: LA Ship Tech Team