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Content creators like Avenger 1 seem to have very strong insights into PvP interactions. To what extent does the community assist in the balancing?asked by Netis

TL;DRTwo worldwide teams, Player Experience and community, gather, verify and route player feedback to the relevant designers, and Duncan says vehicle balance discussions weigh it carefully, though no percentage of influence is given.

Jared HuckabyHost, Community

I'm going to go ahead and jump on this one here and say that we have an entire team dedicated to processing, but two, really, teams dedicated to processing and ingesting this feedback. We have the Player Experience team and, of course, our community team. And a big chunk of what they do is to correlate that kind of data, and to process it, and to verify it, because it's not always super accurate. To verify its accuracy, and then to get that into the proper hands: people like Duncan, people like Sam, if it's Arena Commander related, PU designers and stuff like that, and even Squadron designers, if it's something that might affect or benefit that. So to the amount, it's not like I can put a number or a percentage on it, but I can tell you there are literally two teams, two complete teams that both have worldwide presences, dedicated to gathering and collecting and processing that information.

Duncan BuntingLead Gameplay Programmer, Arena Commander Feature Team

I think I can probably speak for everyone. Those teams are incredible. I'm in the vehicle balance syncs and discussions being had, all the considerations being had before any change makes it. It's awesome to see.

Jared HuckabyHost, Community

And we have a number of internal resources. People that work here are very involved in this stuff, like Yogi Klatt and Salty Mike, folks who have worked here for years and been on the payroll.

Star Citizen Live›Gamedev: Arena Commander 3.20·
Published on this date.8 Sep 2023