And the vehicle feature team, David, you're part of the team that works on the features that plug into the ships, things like docking or IFCS, the actual technical features that the ships plug into?
TL;DRThe vehicle feature team brings directors' visions into the game and maintains and adjusts the features afterwards, while ship layouts and gameplay systems like mining belong to other teams that all work closely together.
Yeah, we pretty much take the vision from directors and bring it into the game and own that entire process generally, obviously advising the vehicle experience team along the way. And then we also just maintain the features, because obviously once they've been built, the work doesn't generally just stop there. We usually go back and adjust them a lot. And so, having made them and having understood the features, we're the people who you would go to when you want to change the feature, update it, or just keep it working in tip-top condition.
And then the vehicle content team, we don't have a representative from here today. They're the ones that actually make the physical ships. They're the ones who determine the layouts of the ships. I think one of the higher upvoted questions was something like, can we have light switches right inside all the entrances. That's actually a question for the vehicle content team who actually build the ships, as opposed to the vehicle experience or the vehicle feature team. And then kind of floating nebulously is then the PU gameplay teams who work on the actual gameplay systems like mining or salvaging, which are often closely associated with ships, but are actually not a ship system. They are a gameplay system that ships then participate within. So all of these things are four different teams here. They all work very closely together. They all work intertwined together.