How much does player feedback truly impact your work?
TL;DRCommunity feedback is a key part of their process, they read pretty much everything though they can't reply to every thread, and it helped extend the head tracking and look-ahead features.
So we spend a lot of time talking about the community feedback together, and we work with Mike as well to get the latest feedback on the things that we're putting out there. So it definitely makes a really key difference, and we also have a lot of interaction with the community. Some members of the community will be aware of that. We're always open to talking to the community and really trying to get down deep to understand what the players actually want from an experience. And we've got a really good set of community members who are really good at providing feedback. So it's a critical part of our process in developing features.
We actually had two instances where this really helped. This was with the head tracking and the look-ahead work, where pretty early during ETF we put the features out and they had a pretty reduced set of options. And a lot of feedback came from the community, and that actually caused the features to be extended into how they ended up in the end. So we really value feedback. Of course, we cannot reply to every thread, but we pretty much read everything and we are aware of the worries of the community.