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I'd like to know more about planets and how do we interact with them. It seems nearly impossible to make a whole planet explorable to us. Will there be like Landing Zones where we'd be directed to and from there we can explore a part of that planet?asked by FireFly85

TL;DRThe plan is for planets to have landing zones with autopilot descent, possibly opening more explorable areas later with new tech, with fuller planet exploration a long-term aspiration after the base game.

So yes, the answer is that is our plan. The first stage is planets that you can land on will have one landing zone or multiple landing zones, and then you would go and land in them and most of the time you would deal with traffic control where you will request permission to land and then fly down to the planet where you can still move around your spaceship and look around, but you'll be on an autopilot mode when you fly down. That's to stop players from moving off the beaten path or crashing into the city, and doing other sorts of things that could be disruptive (laughs). As we move forward and work on new tech, which I've been hinting at, but we're not ready to share or really talk about, we'll probably open up some areas on the planet where we would have besides, say a populated environment like we're releasing with the social module, say Area 18 in Arc Corp, we would have some other areas you could explore. Nice, pretty landscapes where perhaps there are some minerals to be found or mined, or some ruins to be explored. So, we'd start to open up some stuff that way which would encompass some of the procedural stuff that we've been doing research on, and was one of the stretch goals that we had a while back. Long term, my dream is to have as much of a planet as we can, the caveat is that we do everything with such a high level of fidelity and detail that we can't have that more simplistic feel that you see in No Man's Sky, which is super cool, but if you have cities like we have with that detail, you'd expect there'd be more than one of them on a planet, and there'd be traffic moving between them. It would feel inhabited, and to build out worlds with that level of fidelity is a level above, but that will definitely be long term, after the base game is out and we're adding features, that would certainly be something we'd be questing after to try and deliver because I believe it would increase the believability of the universe we're trying to build.

10 for the Chairman›Episode 63·
Published on this date.24 Aug 2015