I was wondering what kind of landing zones there will be in Star Citizen? Will it just be mainly cities and space stations? Or will we be able to also land in some desolate areas, towns in the middle of nowhere, or unique areas?asked by Xig
TL;DRBesides cities and stations, there will be varied landing spots like ruins and derelicts, with longer-term, not version 1.0, goals of procedurally generated explorable areas on new planets.
There will definitely be a fair number of cities and space stations, but we're gonna also have some areas that you land that aren't necessarily a big city. Potentially you can go a planet and there's nothing on it but there's, you know, an ancient ruin site, and that would be a landing area by itself. You could explore around that and it would have some ancient ruins and maybe you'd go down into some catacombs. There'll be occasionally out in space, a deserted alien ship, or a derelict wreck, or something that you could potentially explore, and longer-term we're sort of talking about more explorer mechanic stuff. So not short-term, but the longer-term -so this isn't gonna be v1.0 - but one of our long-term procedural goals is to be able to generate areas on new planets that maybe, once someone has found a jump point and going to a new system, then there would be areas that we would spawn that would allow people that are more explorer-inclined to go down and actually explore, and find and discover some stuff. And try not to be, sort of... you know, try and have some interest, and some cool stuff down there.So that's our sort of longer-term plan. So yeah, our goal is to try and create a variety of different landing environments, so it feels like there's a big, huge galaxy out there that you're exploring. Obviously we can't flesh it out to that level of detail that we're doing on our ships on every single centimeter, but if we have enough different locations that you go to that have different enough flavors, I think it will really give you this sense of a big, living, open universe.