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How will be able to land on an unexplored or uninhabited planet when populated planets bring you in on autopilot?asked by The Tick

TL;DRChris Roberts says landing at controlled landing zones will use designated approach lanes with automatic landing if you leave them, while procedurally generated areas elsewhere will be open to land wherever you like.

All right so we obviously showed the procedural tech at the end of last year. The plan isn't really to have you go in on autopilot anymore, so the plan is whether it's a populated or unpopulated planet, if you're landing in a landing zone those ones would tend to be controlled. Just in real life you can't just fly into New York's airspace, they just don't let you do that right now. What we would do is we would have landing tunnels basically, so you would fly down from space to the surface of it and there would be a tunnel entrance, a virtual tunnel basically. So this is the designated lane you could approach in and then we need you to land on pad 18.You would communicate with the control centre for that landing area and they say, 'yeah, go ahead and land' and you would fly down there. So, as long as you fly inside the bounds of the tunnel and bring it down on the pad, great. The moment you would deviate outside it then the security flight control system takes over you ship and autolands it for you to basically prevent players from doing 9/11 stuff which is flying into buildings or trying to grief other players.That will tend to be on the populated environments and in general on the other areas, just like if you're landing down on a planet like a forest planet or something. If it's all our procedurally generated stuff, small areas of interest then it's kinda open to land where you want to land. That's actually one of the things we are most excited about, we're going to not necessarily have this huge four hundred billion star systems, that's why we're purposely keeping ourselves into a reasonable amount of star systems although hundreds is pry a lot but we're going to have more going on on the planets.So, one of the cool things with the procedural stuff which we're already working on which is far more than what we showed is having a planet that has Crysis level fidelity of vegetation and details, we'll have some wildlife and stuff. There will be places to go down and there will be an opportunity to do things like...collecting, mining minerals or hunting alien animals for their skins you can sell somewhere else or taking supplies to a small expedition outpost. I think there's going to be a lot of immersion gameplay that we're going to have and we're going to put up points of interest or areas that will which will mostly be procedurally created so the designer will basically work with the world with the procedural tech and create something he likes and then sort of set some rules for it and that will determine a lot of things you can do. I think there's going to be a lot of opportunity, it's pretty exciting and we'll be updating you as the year goes on that. Yeah, cool.

10 for the Chairman›Episode 74·
Published on this date.4 Jan 2016