Are rejected concept ships or art ever held in a vault for possible future use? If there is no official one, do artists tend to hold onto a few of those on a personal basis?asked by SwordfishLspear
TL;DRRejected concepts are mostly not kept in a vault, but the artists say they reuse useful elements, like a thruster or a look, elsewhere, and ship concepts evolve rather than get rejected.
We've never had a rejected concept art have we? You've never had to redo anything have you?
All the time.
What happens?
At least a few times a day.
You ever had to completely redo something? Where they're just no, completely rejected.
Yes. All the time.
And what do you do. Do you take any of that? Do you have a vault at your desk with a combination?
Okay. So, we'll break it down, cause it really depends on who's leading that concept, who's designing that... as a concept artist you're trying to develop someone else's vision. So, occasionally – the best way to do it is, you make a concept, you go through your first pass, they say 'Okay, this looks good, change a little bit here, change a little bit there,' everything goes smoothly, and everyone's happy, and then during your deadline, you meet your deadline, and it's cool. Sometimes, you do a concept, and maybe you get a little cheeky, you want to get creative, so you kinda throw something out from left field, and it could be like, I kinda like it, but I need you to integrate it a little more, or it can be the worst which is... this is not what I'm thinking at all, redo it.So, those concepts usually aren't put into a vault. Some things that are put into a vault, and I can speak on this for like assets, helmets and things like that is, lets say I create something and it's a little bit weird, it's a little bit too sci-fi, they want something more industrial and not as sleek, you might take that concept and say, hey, it kinda looks like it fits over here more, so when we get to this, when we have to do this task, then here's something that we kinda like the feel, then you might be able to start with, or something you might be able to fit Kruger and RSI and then you'd be like, okay well that's more RSI, lets just put it and hold it.
Yeah, I don't think in general we ever have to keep it in a vault as much as really look at the concept and figure out, okay, where does this actually fit in the world. Obviously it's not always going to be perfect the first time around, but now that we actually have these manufacturers, and we've finally been able to put Chris Roberts' kind of visual standards onto the screen, we have a better and better idea of what each concept gears towards as far as the manufacturers, so you know, and the styles, and the look of the game, so it's...I don't say we ever really throw anything away, I feel like for every concept piece, even if it's not 100% correct, there's elements that we can take for it, even if you needed to take that element and put it towards another concept for another manufacturer.
And even if it's like geometry-based, you can always go in and just rip one thing like, I really like the thruster, but the whole rest of the ship is awful, and you just rip it out. But with ships though, I think with assets it's easier, but with ships they're really deliberate from the get-go, so very rarely when we start a ship do we finish and say oh, it doesn't match, we'll throw it away. That ship is designed to fit a certain thing, and there're so many stages that it really can't get off-track so much to the point where there's a finished product that people aren't happy with.
Yeah that's exactly... it wouldn't be rejecting concepts for ships, it's evolving the concept for ships.
That's nice...
Not bad huh? So you know, you've got Chris Roberts, you've got designers, you have concept artists, you have a slew of people that're reviewing these concept arts, and from the very get-go we're making sure that it works in every aspect that's required for the game and meeting the visual consistencies that we need for the universe so, it just keeps evolving until finally it's something that we're ready to... we feel like it's something for Star Citizen.Alright, hope that answers your question Swordfish... Lspear...