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When making various parts of the game, how do you stay motivated on things that are normally rather dull? Are these items / things viewed as 'characters'?asked by Storm

TL;DRThe artists say they stay motivated by making dull things cooler, since sci-fi allows creativity everywhere, and admit some tasks are simply boring but have to be done.

Well, don't make it dull. If it's dull, then make it cooler.

Some things are dull... some things you just have to... they just have to be done. Like...

Yeah, there are things that're boring. I tasked Omar yesterday with doing a shadow proxy for a helmet.

Yeah, that was boring. But to stay motivated... money's a good motivator. But other than that... Most of the time, you were right though. You try to make it cool.

Make it cool. I mean, this is a sci-fi game. You can be creative about everything, whether it's a coffee pot in your apartment, in your space... condo, or it's, I've seen super cool things. You saw in the Gamescom demo that intro, that kinda room that they started in, and you've got the cool light post, cool lighting, cool coffee stuff, cool little PDA, so you can really... I think no matter what it is, the fact that it's sci-fi you can kinda make it interesting.

Yeah, if you're really intelligent and think about it, you can make a sci-fi cup that's really cool. You can do anything. But I think more with the art side, our job's really aren't that... like, we sometimes do tedious stuff, but really not that much.

No, not usually.

Like, usually it's like, I need to make a light, I'm gonna make the sickest light ever, it's gonna be here, and everyone's like this is the dopest light I've ever seen. And then we're all cheering and jumping up and down in the office.

Yup. That's right. That's exactly what happens.

10 for the Artists›Episode 04·
Published on this date.10 Aug 2015