Do you visualize the actual spatial interiors and over all size when you do a concept drawing? Or do you do the concept and puff it up or shrink it to make it work?asked by Nick
TL;DRIn-house concept artists build in 3D with real dimensions and interiors in mind, while some outsourced 2D concepts are reworked afterwards to function, keeping the ship's essence.
So yeah, that is part of the reason that we do the follow-up concepts, and they do take some time, is because that's exactly what we do. We go through, we get all the dimensions, we make sure that the doorframes actually work with our FPS requirements, we make sure that the ship is fully functional when you're inside of it from a gameplay perspective, and in order for us to save time, we do a lot of block-outs in 3D, and making sure that it all works properly, which leads to some concept shots.However, there are some concepts that are just done by hand and roughed out very early on.
Totally. And I think in-house, like, the concept artists that work here and Foundry 42, they build everything in 3D cause they work closer with the game designers, so when you're concepting you're trying to save time for the modelers and everything like that, you definitely don't want a modeler to get something and go 'oh, this doesn't fit here'. So, we tend to have a little bit more time for concepts so that we can figure out everything and work closely with the design so that it doesn't have to be re-designed.But also, I mean, there is something to really cool 2D art that a lot of concept artists that are outsourced, just really make beautiful visual imagery. And then when we get those, we might take one of those drawings and then figure it out after the fact.
Yeah, we'll re-factor and make it work.
We'll make it work. I mean, we try our hardest... sometimes it can be confusing and difficult, but for the most part, we'll keep the essence of the ship as much as we can, which is usually the majority of it. And have it with a fully functional interior. But, when me and Gurmukh design, we always think about interior space.
Saves the modelers time. They just get right to it.