Do you have style guides for non-combat related things in the universe? (for example the look of clothing being different on each planet, or different by each clothing brand)asked by Steve Hunter
TL;DRYes, style guides exist for non-combat clothing, with many modular clothing lines planned and customizable armour, and they expect the full system in a couple of months, with no exact date.
We sure do.
Heck yeah, we do.
We have a whole fashion line that you guys are going to be able to try on all kinds of clothes.
We got Megan and Rob McKinnon on that stuff.
All over that.OA/FS: Doing Terra fashion style.
Terra fashion casual, Terra fashion business, Terra fashion upscale....
We got Senators... downscale, bar clothes, bar patrons. Oh, there's going to be a ton, it will be a world full of clothing.
That's going to be real fun to model. So many shirts.
[laugh]
We're going to be modeling a lot of clothing but that's fun. I mean the whole system is based as we said before in the last one. The system is very modular, you have pants, you have shirts, gloves, shoes, high heels, hats... we don't have high heels.
Yeah, we... I was going to say, there's a lot of animation things....
That sounds difficult.
Ok.
Let's not do that. Flats, we have flats. All kinds of stuff but yeah, I mean... lots of clothing. It will be quite exciting, you'll really be able to customize your characters and even now we're talking about the armour...
Right...
Right now, the armour that you saw in the GamesCom demo is just only a very, probably 40% of the quality, and very still preliminary and those armour pieces are really going to be built out to customizable...
Right.
Even though you talked about non-combative it's going to be all the way across the board, everything's going to be customizable.OA- Right, like we keep saying we're still....
With fashion guides for every manufacturer, clothing lines, no different than we do...
UEE has a whole thing even down to the deck crew, what colour... like... the oxygen mask and where does it attach, it gets....
You can have it attached, not attached...
It gets pretty complicated but the thing is it's still... we're still developing these things. When we did the first batch characters, when we did the second batch of characters, every time we learn so much...
Right.
So, you kinda always want to restart from scratch and be like, 'nah, I can do it better'. You know...
Obviously you can't.
Obviously you can't but as we start developing it, as we start ramping up the character team, as we start ramping up the quality of the characters and figuring out our system and damage and the modularity... cause we have everything ready, it just needs to be...
I think we're finally wrapping up all the tech like as of right now and now we're ready. The things we have are kinda more legacy but now we have the final Star Citizen tech of how we're going to do all this stuff for the non-combat clothing... you know, including the wear we just talked about and all the different item attachments for all the different clothing. You know, put a jacket on top of your shirt type thing. So yeah, you'll probably start seeing that in a couple months, I think, coming online. As far as that full system, it's....
Well, it probably has to be after the PU gets released...like a couple months, pretty close but...
I don't know exactly.
I don't know the date but we're working on it.
We're working on it, that's a promise. Cross my heart.