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How exactly would helmets work on a multi-monitor display? Usually the extra monitors gives us more FOV in other games, but if heavier helmets restricts FOC, wouldn't it just cover up significant screen space w/ helmet interior?asked by Jumpman

TL;DRForrest Stephan doesn't yet know how helmets will work on multi-monitor setups; Design is still working on it, since extra screen space could be an advantage, and he invites forum suggestions.

This is a question that I do not have the answer to yet. Design has been working on a way to make that work, but there are some challenges such as a significant advantage while you're playing the FPS, having so much more screen space. And you can't obviously stretch it across three monitors, you actually need the extra FoV. So, that's kind of a difficult one, and I'm not sure exactly how that is going to work. If you guys have suggestions, I'm sure, throw them into the forums and ask Design, and give your suggestions on how to make that work. Cause I know they're still fleshing it out, but i don't have the details yet.

Yeah I think it was just unfair right now.

And is that, the Oculus, that requires the full... the full thing too. Is that kind of like having three monitors?

Well, I've tried the Oculus one time, I don't necessarily think it's like having three monitors, because you can just look to the left and to the right, it covers your whole face, but I think depending on... certain games you can change your FoV, but for certain games...

I love when they do that, like racing games, and you have like... you've got your joystick...

Oh, the windows at the side, yeah that's so cool. I don't know how we're going to be able to do that to where it's not a tactical advantage. We'll figure it out.

If you stack three more monitors, on top, then you could still have your 16:9 ratio.

Okay, this is getting radical. Oculus!

Lets just...

I just did an Oculus plug...

10 for the Artists›Episode 04·
Published on this date.10 Aug 2015