What else are you working on?
TL;DRWork on the Terrapin is progressing with early interactive component panels, seat setup reusing Constellation seat animations, and a remote radar and scanning station, though timings and some panels still need cleanup.
Oh yeah, [the Terrapin] looks fantastic. Dan Kamensky has done a ton of work on this ship, so as you can tell, there's still a few glitches that we're working out. So this is really cool. I've only recently jumped onto this ship. Calyx has done the bulk of the heavy lifting with the design and plotting stuff out for this ship. I'm just coming in to do some help and clean up, just getting seats and stuff set up. But probably the coolest thing, even when he was getting me up to speed, is just the start of these component panels. That one did not function how we were expecting it to. But just having this first step of, okay, well, here's this panel, and we may need to thin down how thick the panel is, but it's like, yeah, I can walk up to this housing, this cooler 01, I can pop it open, boom, there's my cooler. Same on the other side, here's my other cooler. So right when the ship comes out, it won't all be fully interactive to the point where, okay, now you're physically ripping that cooler out or you're doing the manual repair work. But it's that groundwork for when we get to that point. So it's really cool to see. And he's got all the core components over here. These sort of got passed by a bit quicker in the update video. But you've got your life support, your jump drive, radar, and the exceptionally glowy power plant.
One of the things folks pointed out in the Ship Shape segment is that the interaction system, the prompts, now align with the surface of the item.
Yes, that was a recent thing. And also, this is just how bright that thing is on the inside. You see it everywhere. So I've been working on just getting the pilot seat and the support seat set up. We're still getting a couple of timing things cleaned up. One of the cool things with this ship is a lot of the design process is intelligent reuse of assets. So if some of this animation looks similar, it's actually because we're using the Constellation pilot and co-pilot seat as a template to build this stuff out. It's that same kind of, okay, seat will turn, you'll jump in, it turns you back around. The timings are a little bit off, but we've got all the great screens lining this thing. When it's fully lit up, it's really cool. And then basically we're going to be working to get this support seat going, the remote radar and scanning station, where we've sort of got the end goal of, yeah, you'll drop down this and then you'll be turning around inside on this pivot with the scanner up top, sort of dialing in on your target. So it's going to be really cool.