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How will non-pilot positions and multi-crew actually work?

Calix ReneauSenior Systems Designer

That's a really broad question.

Matt ShermanSystems Designer

Yeah, it's pushing a lot of buttons and moving a lot of sliders. It depends on what you're doing, really.

Calix ReneauSenior Systems Designer

Basically the goal is we have all these things that govern the ships already, and the things that we want to do is it's presented in a way that you can actually influence those things individually and see the output. There's a ton of UI that goes into that. And we do still just have the one Zane. He has people that he's working with now, so that's cool. But it's so much work. Each time we do a station, it's a tremendous amount of work.

Reverse the Verse›January 8th, 2016·
Published on this date.10 Jan 2016
EpisodeMulticrewUI & HUD