I am just curious about the limits of the various Seat roles. A particular example is the use of gimballed, or unmanned turrets being operated by the Co-pilot, while the pilot focuses on maneuvering, or lining up fixed weapons?asked by Maezlo
TL;DRThey plan to let weapon groups and systems be assigned to different seats eventually, but initially the pilot controls guns and a copilot controls turrets.
We are planning on it - it won't be in for the very first one because there's a lot of interface issues to work out of, well who has control of the interface at any given time, and divvying it up, but ultimately you will be able assign different weapon groups to different seats, different ship systems even, you'll be able to sorta cobble together your perfect workstation. There will probably be restrictions to that, such that the engineering station is probably tailored towards engineering no matter how much you plug weapons into it. But broadly you should be able to do almost anything that you wanted. For the first one, you will be able to, as a pilot, have control of your guns and if you have a copilot they'll take control of your turrets and down the road you'll be able to mix and match those things pretty much however you want.
Yeah, it's definitely part of the long term plan for things but it's going to be a big addition once multicrew is rolled out and we really get to start tuning that extra gameplay.
Yeah.