I have noticed in a lot of the multiple crew ships that they all have a co-pilot seat and numerous turret gunner seats. What can we expect the co-pilot to be able to do while in or out of combat? Will they have systems to manage and weapons to operate, or will they wait for the pilot to become incapacitated?asked by FortyEight
TL;DROn multi-crew ships, functions like weapons, radar and power can be split across seats, with the biggest ships getting dedicated stations, making crews more effective than a solo player.
The idea on multi-crew ships is that different seats allow you to spilt up the functions, so obviously in a single seater you're flying it as well as managing weapons, as well as the radar, as well as communications (not yet, but will be) and power etc etc. So on the bigger multi-crew ships we're allowing you to spilt that responsibility to other seats. Some like the Constellation you could fly by yourself or you could fly with friends you can custom distribute these tasks if you need to, but on the very big ships there will be designated stations like engineering, or weapons, or helm, comms officer etc. We're definitely making it so that the multi crew ship's functions will be split if needed, and you'll be more effective if these responsibilities are handled by friends or NPCs because then you can multitask on a different level. It's actually one of the things I'm most excited about in the PU, I mean AC is cool and higher fidelity than I've implemented before, but really when you're able to fly around with friends manning various parts of the ship and you can go wherever you want, like EVA around the ship, board another ship, walk around planetside etc. So I feel like the co-operative play aspect will be really strong, which we emphasise in these Multi-crew ships, which I think is the most fun in PVE or PVP situations.