What is Privateer?
Privateer was Chris's first game like Star Citizen, back in 1993. It was a spin-off of Wing Commander. Wing Commander was essentially similar to Squadron 42. It's a single-player story. You follow it from mission to mission to mission, and there's a tree, so if you lose a mission, you go to a different one; if you win one, you go to a different one. Privateer was free-form. Basically, you had inherited your grandfather's old ship, you were stuck on a planet, it had a single laser cannon, a single missile, no upgrades, and you had to make your way in the universe. And it's very much the prototype for Star Citizen. Chris did a second game along those lines, circa 2000, called Freelancer. And Star Citizen is kind of the game he wished he could make the whole time.