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Tell me about the moment the idea for Star Citizen first came to you. What was the original vision? Has the game turned out anything like you imagined it would?asked by Michael Finn

TL;DRRoberts says Star Citizen is the game he has always wanted to make, letting players pick professions, fly ships, and walk around ships and planets in detail beyond what was possible before.

Star Citizen is pretty much the game I've been wanting to build for all my life. If you look at the history of games I've built, you sort of see bits of it along the way. When I was a kid, I'd watch things like Star Wars and Star Trek and Battlestar Galactica. I read a lot of science fiction. I imagined living in this future world, but the technology never felt like it was there. Wing Commander was specifically done the way it was done to work with the technology at that time to be immersive in that world and story, but we were on a pretty constrained path relative to what we're doing in Star Citizen.

You can do whatever profession you want to do. You can go to all these various locations, wander around worlds, fly ships, and have it all done in this detail that you would imagine you could project yourself in as a person. It's not abstract. It's not looking at the exterior of a 3D ship. It's actually walking around inside the ship; it's sitting in the captain's chair, flying in and landing and getting up and walking around on the planet you've landed on. I've always wanted to do that.