Wouldn't you have to consider that people could use this system to repel boarders?
TL;DRA removal request would give a 60-second warning, after which ignoring players become trespassers the owner can shoot without consequence; it likely can't be used mid-flight, and the first version will probably be the simplest, a timer-based teleport.
Yes. So one thing that can happen is that you get a pop-up on the screen that says the captain of this vessel has asked that you remove yourself from the vessel. This will get automatically executed in 60 seconds, but you can cancel that. You can ignore it. And if you click ignore, you stay on that vessel. But after 60 seconds, if the guy turns the security on, you're on your own. You have to evade his internal turrets. He has the right to shoot you at this point. You're in violation. You get flagged as a criminal because you will be in a place you're not supposed to be. You're trespassing. You're in the place you're not supposed to be according to the local law on that ship. The guy can just pull out the gun and shoot you with no consequences. But it's your choice. You chose to ignore it. That thing cannot get teleported out.
I'm picturing people using the two minutes. They have a timer: we have to get whatever we're going to get done before the timer hits and the criminality turns on. I envision that becoming a gameplay tactic now.
So we also have to look at the other side, where you don't want people to abuse the system. Let's say I have a Starliner. I move 50 people across the universe, and somewhere in the middle of the trip, I just go, "Let's just turn security on and see what happens." So that will not be an option. You will probably have to be docked somewhere and connected to a station when you do that process. And we need to make sure people don't just get teleported into space or something like this.
I think it's probably safe to say that whenever the tier zero implementation of this system comes in, it will be the tier zero implementation of this system.
And that we'll be watching. As always, we'll start with the simplest version, I think, which will probably be teleport with a timer. And then we'll see how that evolves and see how else we can build it in a nicer way. Obviously teleport is not a nice thing because it breaks the immersion in the game, but for people who are AFK and are not coming back in the next two minutes, there needs to be a way where the captain of that ship gets rid of them and they are also not getting killed in the process, ideally, if possible. We'll see which one is tier zero, because maybe tier zero, especially now with smaller ships, is probably going to be where you can change the security settings. There's going to have to be a warning and you change security settings. But when you're talking about a Starliner or a Banu Merchantman, we're talking about a different capacity of ship, and there might be multiple groups of people on board that are not necessarily part of your party. So right now I think we'll solve the party problem first: what happens when someone in your party doesn't want to get off your ship and stuff like this. And then we'll see about the bigger picture, where you're just transporting some people or some people just happen to be on your ship doing business.