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Automated turrets haven't had the greatest success rate in Star Citizen, [so how will players queuing at the jump point be protected from griefing]?

TL;DRPlayers queue within a very large ATC range and can stay in SCM and defend themselves rather than sit as targets; there will be AI Navy ships and turrets, with stronger protections like zones if needed.

Edward FullerSenior Principal Systems Designer

I think we could probably just start from the top. Get away from the jump point itself and just talk initially. Because you had, oh, everyone's queuing outside. They're just queuing in front of it, sitting ducks, ready to be shot. That isn't the case, though. So when you arrive, you're going to be QTing towards the station before the jump point; the jump point's off to the side, right? So you're going to be arriving there and you're going to call the ATC, right? So when you call the ATC, and let's say they do put you into a queue, you're already quite some distance away from the jump point. And as long as you're within range of the ATC, you're in the queue, and the range expands past the station and past the jump point. So this is a huge range. And in that space, you can be in SCM or NAV, you can be buzzing around, you can be tens of kilometres away from anyone else. You can put space between yourself and others and you're still in the queue, as long as you don't leave that really big reach. You don't have to stay in NAV mode. You can defend yourself from people. That's a misnomer that you have to go and then sit in a big line ready to be shot at. That's not the case. So that's the first major change. It's not a change, but that's a clarification of exactly how it works. After that, yes, you're right. Then we're on to turrets and AI. There's definitely AI Navy ships there. There's definitely turrets. Yeah, I know, I shot myself in the foot. But that's what it is. These things are in our game and they are going to be the thing. I'm sure we're going to make them more potent or something.

Rick PorterDesign Director

Well, the thing is, we want to keep the world as much of a simulation as possible. It's a dangerous 'verse out there, but we don't want to make it punishing for people who just want to go through a jump point, for instance. So we're going to have things to protect the player there, whether that's turrets or AI. And if those security ships and those turrets aren't cutting it, we will take more drastic measures, whether that's zones of protection or shielding or whatever it takes to make the game fun. That's our goal.

Star Citizen Live›Q&A Jump Points·
Published on this date.9 Aug 2024