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When running canned animations like ship entry/exit, the character is currently teleported to the animation start position. Do you plan on making this look smoother?

TL;DRYes, they want to avoid teleporting; ship entry should no longer teleport you back if you walk away and should slide you into position, and they hope to walk players over for pickups while letting them break out.

Jens LindDeveloper

The direct answer is yes. Obviously teleporting is not nice and not something we want to do. It's not something that's very safe to do in a multiplayer environment. I mean, someone else could be there. So it's something we really want to improve if we can. The ideal scenario is you guys are right on the money when you use your enter interactions and everything looks great. But of course, we want to be generous. We don't want you to have to stand on pinpoint accuracy to hit that ship enter or get the soda from the drink machine. So there's various things we're doing, and some of the things should already be coming your way in 3.2. One of them would be the ship enters: it used to be you set it going, you can run away and then it teleports you back. Now it shouldn't teleport you back anymore. If you run away, that's telling us you don't want to get into that ship anymore. And then if you're close enough, we should slide you into position a bit better. But what we're hoping to do is more the things we're doing when you choose to pick something up, where it actually walks the player over if it's close enough. Obviously, at any time, you should be allowed to pull out and say, hey, I actually didn't want to pick that up, I didn't realize you were going to move me. We don't want to take control away from you. You're the player, you're in control. The kind of animation is the length of which we don't want you to have control. Even then, wherever we can, we should allow you to break out.

Jared HuckabyHost, Community

It's a delicate balance like everything else with Star Citizen. You want it to be as diegetic and realistic as possible, but you have to measure that against time and technology and priorities and whatnot.

Jens LindDeveloper

Everyone wants different things as well. Some people are very happy with if you click to use a vehicle, it will just teleport you into the seat and off you go. Zero second delay kind of gameplay. And our animators will obviously love you to see the beauty of the things they create.

Calling All Devs›Cap Ship Navigation & Death of a Spaceman·
Published on this date.21 May 2018