Dan Trufin · DeveloperSo definitely we don't want you to use force and pull out your gun and shoot them in the head. That is not the way to go. Especially since most of the time, you don't really want to kill those people. They just happen to be on your ship and you just want to do something different. You don't want to piss them off. So, again, you can use not necessarily the criminality system, the law system and security on your side. More or less, what happens on your ship, you are the law on your ship. So what you can do is basically set them to not have permission to be on your ship, in which case they will get a warning that they're in violation, they're in an area that they should not be, and they get a timer to get out. The problem is that the timer might not be enough for them, especially with a bigger ship, if they're at one end and the other end.
Jared Huckaby · Host, CommunityAnd they don't know the interior of the Merchantman as well.
Dan Trufin · DeveloperYeah, or they might be AFK, or they're just there for whatever. Imagine there's a Starliner, and they just were in transit. They're really AFK. They don't care about how they get there. They care that they get there. And once they got there, they're still in the kitchen making food. In those cases, you do not want to kill them. And in those cases, I think we're going to have to look into some more civilized ways of getting people out. So let's say your ship is docked at the station or you're in a hangar. We can have a way of basically forcing those people out: you give something like an evacuation order. And if the people are not out in, let's say, one minute, they get teleported out into the hangar or into the station that you're connected to. So that is one way of doing it.