Chad McKinney · Senior Lead Gameplay EngineerYeah, so the first thing I'll say is with everything, this is the first release of this. So what we come out with now isn't necessarily our final vision or where we leave it. And I can tell you that we already are going to continue working on this after this release. So there's going to be more to be done all around. But for this release, the way that it's going to work is if somebody who is not in your party somehow ends up in your hangar, then what we'll do is we'll treat it kind of similar to the impounding behavior that we have for the landing areas, where they'll get a bit of a warning, but then soon thereafter, they're going to just get kicked out and teleported out into the station. If they're in a ship, the ship will get impounded, and that'll be that. It's in an armistice zone, so the players won't be able to draw weapons or shoot or anything like this. But we do want to make sure that players aren't just murdering each other in there. But we can do better. Like I said, we want to have improved security in the future and make it a less gamey kind of experience to have heightened security in there. But it is just going to be using the impounding and teleporting behavior for this release.