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[With capital ships,] it also just takes forever trying to crew these things. Right now we've got the Idris out there, but finding enough people and getting into your positions [takes a long time].

TL;DRA teleport-to-party-leader feature is being explored to cut crew gathering time, but it is not signed off, may never ship, and is meant to leave advantages for travelling yourself.

Thorsten LeimannAssistant Design Director

Even on that, we have some improvements already in the works.

Jared HuckabyHost, Community

Like what?

Thorsten LeimannAssistant Design Director

The teleport. I don't know if we should talk about that, though.

Jared HuckabyHost, Community

This is the show to talk about it, my friend.

Thorsten LeimannAssistant Design Director

So right now, it's not signed off yet, because we have to fit this work into the theme of Star Citizen, and if I phrase it now the way that I will phrase it, you understand why it is really hard to put it into the framing of what we sell as Star Citizen. It's the teleport to party leader, where we want to allow players, in certain situations, to be able to quick travel to your party group or your party hangar and then be able to go on a mission. So we want to reduce the time for you to gather dramatically with this feature. But it's a bit challenging.

Jared HuckabyHost, Community

Yeah, it's challenging. At first glance, it seems against the ethos of Star Citizen. And that's why he's saying it's not a signed-off feature. You've heard me say it: we have the same conversations here that you guys have out there, just three months earlier. Probably just as contentious, to be honest. But we have to explore those things, even if we never do it. Even if a teleport feature never comes into Star Citizen, and it may not, guys, we still have to discuss it. We have to discuss it, we have to explore it, we have to build a prototype, we have to try it. Anything that can make the process of getting into the game and playing the game more enjoyable, more effective has to be considered. That has to be a major priority, especially as we go towards 1.0. As we go towards 1.0, that priority becomes more and more important: making the game accessible, making it possible for people to get in and do the things that they want to do. So there may be some things here and there that are like, 'well, that makes it less like a space sim.' Sure, but it makes it more like a fun game that more people can play.

John CreweVehicle Director

Lots of people complain about lots of things, but one of the common ones is just the time it takes for you and your friends to go do something in Star Citizen. And we share that pain as well. Not everyone has two or three hours to play the game. Some people might only have an hour. You don't want to spend half an hour, 45 minutes of that time getting everyone together. Some people will do; not everyone does. And then spend 15 minutes quantum traveling somewhere.

Thorsten LeimannAssistant Design Director

And maybe it's positive me speaking now, but I think we have a good idea of how we can make it fit for Star Citizen. And I think you will still like it; the way that it is being discussed is you will still have advantages if you do the travel by yourself. But we are very, very aware that not everyone has three hours for a gameplay session. So we want to tailor to those. And yeah, happy to talk about it once we are signed off on that.