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Could dynamic events become their own game modes in Arena Commander? Each game would be limited in time and the team with the most points at the end of the time limit wins. This could include Jumptown, Nine Tails Lockdown, and maybe even a PvP version of a single-platform Siege of Orison. What do you think?asked by The Eradicator

TL;DRSean Tracy likes the idea and says it's now possible: a popular event could first appear as an experimental mode and become a full game mode if engagement keeps up.

Sean TracySenior Director of Tools and Technology Content

I like it. I like it. And the nice thing about the pipelines that we've developed here, being able to take the entirety of a PU location within, I mean, hours, it's super fast for us to be able to replicate. So it's quite nice. Makes a lot of sense to do these. So you do it the same way as an experimental, to a degree. We would take an event if it was a super, super popular event. Let's say Siege of Orison is perfect. Siege of Orison is a popular event. Everybody's playing it. Everybody still wants to play it. Maybe we put something similar to that into an experimental mode. If the engagement keeps up, then it turns into a fully-fledged game mode of itself. But this is all possible now, absolutely. And each one of these, any time there's a scenario, and I hate to go here one more time, but any time there's a scenario, I always call it very similar to what Theaters of War is. When there's a scenario, that's what we've always called a theater of war within Arena Commander.

Star Citizen Live›Arena Reborn, Part Three·
Published on this date.14 Jul 2023