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What was the internal logic behind developing this mode as opposed to just doing data collection in the PU?
Sean Tracy · Technical Director of Content

Well, it's just, again, and to reiterate, right, it's a much more analytical, quote-unquote scientific kind of environment that we can test this stuff in. There's also no barrier to entry in terms of testing, right? You boot up the mode, you get 20 people or 40 people in, and you're going. I mean, it's like two clicks, and you're playing. Again, to do this in the PU, yes, we can pull analytics from all the stuff going on, and we do. It's really hard to establish whether or not a change you've made is actually making a significant difference without the focus of a given thing, right?

Jared Huckaby · Host, Community

Anybody who's been part of our Evocati test flight knows when they get in there, they're often directed to test specific things for an extended period of time. This is just another tool in that. It lets us focus on combat without having to direct everybody to do it.

Sean Tracy · Technical Director of Content

Yeah, and as you mentioned, the petri dish, it's exactly like Arena Commander was before 2.0 launched, or before the PU was there. We were testing all the ships in a very, very focused method. Same thing with Star Marine, and this is just the, I don't want to say obvious, but the obvious evolution of those two coming together.

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Published on this date.2020-01-31
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