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How often do you go back and change lore that doesn't match up with game mechanics?
Will Weissbaum · Lead Writer

If something's really egregious, we might go back and update it. It's kind of a tricky debate that we have, because stuff is still being developed and in flux. If we go through every time design updates, then we're going to be spending all our time doing that rather than creating new content. So if it's in the wheelhouse of, flavor-wise, feeling almost about right, we'll usually leave it for now.

Dave Haddock · Narrative Director

It also goes back to what we were saying earlier about us being kind of willfully vague in the early days. That has kind of helped out a lot, because by not specifically saying, oh, this exactly is how this thing works, we don't have to go back and modify. But yeah, like Will said, if it's still in the spirit of what we're aiming for, we usually haven't had to do that much. But we will. Again, the hope is that we won't ever do anything that's really serious.

Will Weissbaum · Lead Writer

Every time before we release a piece of fiction onto the site nowadays, we email it out to a dedicated group that reads it to not only check our punctuation and grammar, but also to make sure that the content is in line with what design is thinking.

Dave Haddock · Narrative Director

So we'll have design representatives on the email chain, so they have an opportunity to kind of walk back on, you know, this is a bit too, or this is inaccurate, this is sort of what we were thinking, and work with them to bring it in line, or make it a little bit more cryptic so we don't paint them into a corner or provide something that's a false expectation.

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Published on this date.2018-07-27
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