Dave Haddock: Yes.Will Weissbaum: Yeah, I mean every single piece of lore that we post (like, pretty much, like 95%!) is looked at by the design team in some aspect, to make sure that what we're writing matches what you'll be able to do. We don't want to be spinning tales and writing checks that we can't cash.DH: It's been-... We realized very early on that there was an instant connection between what we released as lore, and what you guys thought would be in the game. So we started to really tailor it to make sure that, at any given time, what we're releasing is at least inline with the spirit and the idea of what it ultimately would like to be in the game. Obviously the mechanics will shift and refine and stuff like that, but yeah, you know... the idea is that we're trying to emulate hopefully what the experience will be like. So some of the places that you see, you read about, will be places that you can visit. The characters that you read about will be characters that you can interact with, and that sort of thing.