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Do you have to take technical limitations into consideration when you develop lore?

Dave HaddockNarrative Director

Oh, yeah. Yes. I mean, that was always kind of the thing over the years, was trying to develop this stuff in a way that gave us kind of wiggle room, where we were not dictating gameplay or how things would work. And always being very upfront about the fact that, hey, some of this stuff might change based on how these systems behave when they come online and stuff like that. So, yeah, it's always been kind of a big factor. And I mean, that's what's been fun now, is that now that we've really been locking in the gameplay, we can develop stuff with a little bit more confidence, knowing that, okay, this is representative of how the system is supposed to work.

Reverse the Verse›LIVE - Playing With the Lore Team·
Published on this date.27 Jul 2018