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Could we get a bind for each flight mode rather than just a single mode change button?asked by John McFly

Matt ShermanSystems Designer

So that sort of comes back to a long-standing contention with some of the general control and interface improvements for the game, where a big part of that is sorting out what you would think of as an action map, which is just the big list of what actions the player, the pilot, someone in whatever specific seat, needs to take at a time. So something like that is definitely something that we'd explore, but we need to really get that whole list built out before we can start saying, okay, this gets a discrete keybind, this gets a shared keybind, this is like a nested action. So it's still just building those things out.

Reverse the Verse›January 22nd, 2016·
Published on this date.22 Jan 2016