Currently the player's interaction with the world is through a large "Use" icon appearing for vague activation zones and non-detailed input panels. What is the plan for the fidelity by which the player interacts and manipulates the world? Will the player be able to press individual buttons on a dashboard or door lock numeric keypad with a more refined and precise method?asked by Nobyn
TL;DRChris Roberts says the current generic "use" interaction is a placeholder, and a more precise system, possibly with object highlighting or outlines, is planned but still in development.
Yeah, the current implementation is the generic CryEngine "use" implementation. We've definitely talked about the need to have a more sophisticated, higher fidelity... because we are planning on having you, like, if you want to turn on your engines, and turn them off, and turn on your HUD, you have to hit the switches to turn the stuff on on your dashboard. So we sort of need a little better idea that just "use" when you're generally in the area. We're sort of thinking about things where like, maybe the object gets slightly brighter, or has a shine on it, or you know the default would be it would have an outline around it - so you know which it's telling you you can use, and go from there. But that's still in development in terms of how that would work or what it would do, but that's definitely part of our plans to be able to do that, because we want you to interact with the world, and use and turn things on, and not have it be as imprecise as it currently is.