Is there a plan to get rid of the non immersion "USE" icon? If not, why? and if not, is there a plan to have an animation of the hand and finger pushing buttons?asked by Rodan
TL;DRThey want to replace the generic "USE" prompt, at least with text saying what you're doing, but it is deeply ingrained in the engine, difficult to change, and nothing is settled about its replacement.
In short, yes, we definitely want to get this cleaned up to work much better, and at the very least/barebones, change "USE" to tell you what you're doing. Like if you're opening a cockpit, or opening a canopy, lets tell you that.
That "USE" prompt is pretty deeply ingrained into cry-engine, it'll take a lot of work to get that worked out and replace it with another system. I was following up on this recently and was really surprised to hear how difficult this particular use button is going to be. We have a few designs of what might replace it, though nothing is set in stone yet, we're playing around with it. One of the obvious issues with the current system is that it doesn't even localise. In the French version for example it still says "USE"! I don't know what USE is in French, but I feel like we could do better. Everything is animated, so I'd expect to see the player doing animations that interact with objects in the world. That's one of those things, we have this working in a vacuum, it's yet to be seen how this will work when we put it all together. I'd definitely like to see that use-key changed.