Back to search

Will multicrew aspect of the game be touched anytime soon, for example different stations inside the ship's, better turreting, mechanics or working Merlins, etcetera?asked by Dutch Bar Citizen

TL;DRMulticrew will definitely be expanded, starting with capital ships like the Idris, with engineering and tactical stations and turrets that stay independent of the pilot's turns, benefiting smaller ships later.

Cloud Imperium

Yes, definitely. It's one of the things we're looking at heavily right now. We're looking at having multiple stations including engineering, tactical, we're looking mainly from the perspective of capital ship, and namely the Idris for us right now, as it's the main staging platform for SQ42, and we have guys working from the tactical battlesphere to how power gets routed inside the ship and how you can turn certain things on and off. There will be stations with controls where you can see when things overheat, things require more power, things have various problems and they need a maintenance crew being sent there.

So there will be these stations where you can command all these things. So we definitely- I mean, the first proper implementation of multi-crew was just the idea of having multiple people on that ship being able to do various things but it was a very early implementation - we definitely aren't there yet, we've never thought that was the end of it, it was just the first step in a multi-crew direction.

I mean while they are functioning - you can say "yeah, there are turrets on the ship", we never liked the idea of being completely "when the pilot goes the turret aiming goes completely 'woah, I lost track of where everything I was doing because the pilot just took a sharp turn'". That is something we'll correct and we'll try to have that turret have a bit of a smart ring where it tries to, when the ship goes left, the turret still still says in the same rather than following with the ship.

--Like modern tanks?--

Exactly, modern tanks already do this, they have the turrets completely independant from the tracks - so we will have that just as a matter of time with priorities of what to implement first but that is one of the first things that we will change for the multi-crew ships.

Yes, things will evolve from here, this is just the beginning of the multi-crew stuff. Especially- we're thinking capital ship because once we have that working, we will have a lot of the items we need for the smaller multi-crew ship. Once this is done, all the small ones will benefit from that. It is our moment of glory when we have that Idris- all the stations on that Idris functioning as they should.

Interview›with Dan Trufin·
Published on this date.14 Jan 2017