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What will the co-pilot be able to do in 3.3, versus what the co-pilot will be able to do later on?

Adam ParkerSystems Designer

The co-pilot's kind of what they are.

John CreweVehicle Pipeline Director / Lead Systems Designer

Yeah, in 3.3, it's like we have in the other ships, where they have MFD functionality. They don't have flight control over the ship, I don't believe. And then in the future, it's like we talk about in Calling All Devs and other shows: they're the ones that start getting all that extra functionality for managing features on the ship, so the pilot can just be left to fly and the co-pilot can be there to manage all the systems.

Adam ParkerSystems Designer

I'd see, for the Hammerhead, the co-pilot would have the job of managing the turrets and designating specific targets for turrets for the turret guys. So he'd be in charge of controlling the fields of fire of the ship.

John CreweVehicle Pipeline Director / Lead Systems Designer

Yeah, we do have engineer stations in there as well. If you want to have a dedicated engineer, you can be there.

Reverse the Verse›A Wild Hammerhead Appears·
Published on this date.21 Sep 2018