Will we see the effects of different levels of gravity in the FPS part of the game?I know that you're going to support zero-g environments, but how about high-g or low-g environments such as a moon base?Will we walk with a heavier tread, or a spring on our step?asked by Krel
TL;DRThe engine already supports adjustable gravity, including low and zero gravity with magnetic boots, but a different walking feel would mostly need separate animation sets, and whether they'll do it is undecided.
Basically there's a full gravity system already in the CryEngine, and we've been enhancing it.You could set the gravity to Earth-like gravity, -9.8 m/s2, or you could set it to -1 or whatever you want to do, or 0 which is what is in space. There definitely could potentially be the ability to have gravity in between full Earth-like and zero-g, and we have things like magnetic boots that will allow you to lock down to floors when there's low gravity or zero gravity.So I guess the only question I would say is "walking with a heavier tread or a spring in your step." It would probably require different animation sets because really the actual gait is controlled by the animation. I don't know it depends on whether we're actually planning to have some low-g or heavy-g environments and then potentially we'd probably change out the animation set.But generally the physics of everything is supported, it's just the footstep bit that is more animation driven.