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Will we see the effects of different levels of gravity in the FPS part of the game?I know that you're going to support zero-g environments, but how about high-g or low-g environments such as a moon base?Will we walk with a heavier tread, or a spring on our step?asked by Krel

TL;DRThe engine already supports adjustable gravity, including low and zero gravity with magnetic boots, but a different walking feel would mostly need separate animation sets, and whether they'll do it is undecided.

Basically there's a full gravity system already in the CryEngine, and we've been enhancing it.You could set the gravity to Earth-like gravity, -9.8 m/s2, or you could set it to -1 or whatever you want to do, or 0 which is what is in space. There definitely could potentially be the ability to have gravity in between full Earth-like and zero-g, and we have things like magnetic boots that will allow you to lock down to floors when there's low gravity or zero gravity.So I guess the only question I would say is "walking with a heavier tread or a spring in your step." It would probably require different animation sets because really the actual gait is controlled by the animation. I don't know it depends on whether we're actually planning to have some low-g or heavy-g environments and then potentially we'd probably change out the animation set.But generally the physics of everything is supported, it's just the footstep bit that is more animation driven.

10 for the Chairman›Episode 21. May 19th, 2014·
Published on this date.19 May 2014