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Part of what excites me is the business/manufacturing/distribution possibilities of the game. Particularly in and around design of new things, like new ships.Will you ever build a "ship design/building" module into the game where players (if they have the means) can design, manufacture, and try and sell a new ship? (Or potentially use them for their own purposes).asked by Anomaly-47

TL;DRThey want user-generated content, including player-designed ships or items, long term but curated in the Persistent Universe, possibly via published specs or manufacturing licenses, with no commitment on timing.

Yeah, we actually want to figure out a way to get user generated content into the game. In the Persistent Universe, we have to curate it, because we don't want everybody just designing and building their own crazy, wild ships with unbalanced loadouts and all the rest of the stuff.But that was actually one of the core, driving factors of The Next Great Starship which is the competition we're running. The level of quality in that is pretty astounding, to be honest with you. It's... I'm actually not enjoying the final stages because I like so many of the ships and I think all the teams are so talented that it kind of sucks that there's only gonna be one winner.So there may be a way we'll try to find to get more of those ships into the game, but I definitely think there should be some way that we can have where people could potentially design ships or even items, maybe to specs that we publish and we say "we need this" kind of like the US government says "We need a new aircraft, well let's put it out to bid" and they put it out, then Boeing and Lockheed, and, well they used to compete, I guess they're all the same now. But they do their designs, and get them in, and the winning bid goes on to manufacturing stuff.Potentially I think definitely that, in terms of actually manufacturing it in the universe, I like the idea that you have to go and get the raw resources to make the stuff or make sure you're sourcing the CPU components from another factory. Potentially we'll allow you to acquire, say you've got a ship factory, then maybe you can acquire a license to manufacture a certain kind of ship, and then you could be the local provider of that ship. Or an NPC manufacturing center would be. So they're kind of split.I guess it's the difference between people doing user generated stuff and then actually stuff that you sell in game. But they're both things that we're looking at, and we long term want to put in the game, whether it be from the very beginning or not, that's another question. There's a lot of things or us to do, but that's definitely a long term thing.I think the community providing a lot of the content, both in terms of adventure and action, and also things in general is super good for the life of the game. That's one of the reasons why people still play Freelancer today even though it came out over 10 years ago. It's because of the modding side, and that's why we're supporting modding. So we are gonna find a way to do that, we're just gonna have to juggle it a bit, and of course on your own, if you're modding your own stuff to play around your own version of the universe, then you can do whatever you want.

10 for the Chairman›Episode 21. May 19th, 2014·
Published on this date.19 May 2014
EpisodeShipsEconomy