I think we generally get this question fairly often. So to give you my idea of what the approach is going to be, I view the Mini PU as our sandbox testbed, and I don't want to build in a "nanny state" from the beginning. I don't want to be in a situation where we're trying to figure out all the ways people can abuse the system. I'd rather put a system in and just see what happens. And then as things happen we go "okay, this is where people abuse it so we're now going to put this kind of system in".And we've always had plans for bounties on people and both NPC and player enforcement of other players that are essentially attacking people when they shouldn't be attacking which could be griefing or could be piracy in a safe zone or whatever.So right now in Crusader there's just a safe green zone around Port Olisar. But what we're going to do is, and this will be in one of the future builds, I don't know whether it's the next major one or the one afterwards, but we're going to start to put in a kind of enforcement system. So if you attack someone in an area you shouldn't, you know, there isn't authorised PVP, then if there's communication satellites around, and the attack was broadcast by the Black Box then "bam" all of a sudden there may be a bounty on your head. And other players can go after you and actually earn Alpha UEC for taking you out and there'll be NPC police that would also be going after it.As we get more persistence in the game, which is also one of the big feature sets that is in one of the future patches, we're also starting to put in some of that sort of reputation and, I don't whether you want to call it "law enforcement" but just enforcing rules of conduct in various areas of space.But we'd also have emergent gameplay so for instance, in Crusader right now the Comm Satellites are off-line and one of the ideas is in all regulated systems they have these Comm Satellites around and so if your ship gets blown up or attacked it can do its Black Box message and say "oo, I was attacked by so-and-so in their ship" and it goes "well wait a minute that was a safe zone and that shouldn't have really happened" and it gets transferred through the Comm Satellites and "bam" all of a sudden now you are in the UEE network of someone that's performed a crime and potentially there's a bounty on your head, etc. etc.Well, one of the cool emergent gameplay things is, if you were planning, say, to jack a convoy and there's some really valuable gold on this convoy but it was only going to go through the safe space then perhaps it's worth it to go and spend some time to try and disable the Comm Satellites. Maybe you have a crew, a bunch of people, go disable the Comm Satellites so a little area goes dark and then "bam" you jump on the convoy, rip it off, head out before the Comm Satellites are brought back up. And, of course, the missions would probably be spawned in the Persistent Universe at that time where "oh, the Comm Satellite's down, we need to go fix it" which is kind of what you're seeing a little bit Crusader right now in 2.1 and it was in 2.0 as well. But this would be ... there would be a reason for the Comm Satellite and why it was there and why pirates would take it down.So we're going to try and put these play mechanisms in that will sort of be like the real world where there are consequences for doing things but you can also try to be a criminal but it is a lot of work so you should really only do it if it was for something that would be really high yield. And we'll try to make it for people that are more griefing, that it's just not really something that would be beneficial, like they'll waste more time respawning and doing stuff than they would griefing a new player.So we'll see but that's the whole idea of having the Mini PU is we put it out there and then we start to build structure on top of it. It will be kind of interesting so we'll try to get some of this basic stuff I've talked about out in the next few patches. Not sure if it will make 2.2 but 2.3 and onwards. So look forward to that because I think it will actually be kind of fun when you see player behaviour be shaped by more and more of these rules and see which people fall in the side of enforcement and keeping the law and which fall on the side of piracy and criminality. It should be fun!